Take that investors we talked to in 2009! It has since earned more than ten times that. The (exactly) three years of development cost a total of 360 000 US Dollars. I think we have never disclosed how much we Amnesia cost to make, so might as well do that here. This means that we are in a very good position and aim to use it to take more risk and try out new things (more on this later). Taking all sales together is more than enough to support the company, financing A Machine For Pigs (more on that later) and having some left over. This totals to about 900 units per month. They are still selling about the same numbers (a little more actually) as they did three years ago. This success is due to many factors, some of which are the uniqueness of the game (horror games without combat do not really exist on PC), the large modding community (more on this later) and the steady flood of YouTube clips (which is in turn is fueled by the modding community output).Īlso worth noting that our Penumbra games are still going on at the same rate that they always have. That a game can still be going this good two years after is truly remarkable. It is also insane, because this number is actually higher than it was around three months after initial launch. The figures themselves are far beyond any guesses we would have made two years ago. This means that less then every 5th minute someone in the world is buying a copy of Amnesia. Not counting any discounts, the monthly full price sales lie at over 10 000 units. a million units! Oh shit!!ĭespite that huge number of sales, what I think is more interesting is how good the monthly sales still are. So saying that we have sold a million units seems fair. This gives us about 920 000 units in total, pessimistically speaking. A slightly pessimistic guess (not far from reality I think) is that 2/3 of every bundle and pack buyer already owned Amnesia. This means that, optimistically speaking, Amnesia has sold almost 1.4 million units! This reasoning is not strictly speaking invalid, but I think that one should not really count anyone that bought the bundle and already owned Amnesia as a proper unit. Adding all HIB and Potato Sack sales gets us to 1 360 000 units in total, which can be called the optimistic figure. Without counting the units bought there our total lands at 710 000 units. Both of these account for quite a lot of sales. The biggest reasons for the uncertainty is that Amnesia was part of the Humble Indie Bundle (HIB) earlier this year and Potato Bundle last year. The first thing will be to figure out how many units we have sold in total, which is actually really hard to pin down. But the fact is that Amnesia is still going very strong and 2012 will probably be the best financial year here at Frictional Games, which we would never had expected two years ago.Īs always, let's start with the sales and some numbers. It has now passed a little more than two years since we launched Amnesia and one year since the last report, so time for another! One would think that there is perhaps not much to be said this long after release, especially for a single player game with no built-in social features.
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