Guy, the son of Chief Igarashi, crew member of the Tetra and test pilot of Silvergun Unit 03, cockily remarks that he and the other pilots, Buster and Reana, don't need tests. Igarashi also announced that it was the last day of testing for the Silvergun starfighter prototypes, which the senior management of the EDA had high hopes for. On July 14, 2520, the crew of the Tetra receive a transmission from Chief Igarashi, Secretary of Defense of the EDA and an old friend of Tengai, concerning the discovery. According to EDA Research Lab Division 3, the robonoid bears a serial number, 00104, the same one as another robonoid designated CREATOR-00104, who is stationed on the space cruiser Tetra, which is headed by Captain Tengai. In the year 2520, Earth Defense Alliance (EDA) have unearthed a mysterious octahedral stone-like object from the prehistoric layer of the Earth along with the remains of a robonoid. The storyline of the game is told in a non-linear fashion with animated cutscenes and scripted dialogue between the stages. There are also hidden icons of a dog character named Merry, which provides point bonuses as well as unlocking additional game options when shot. If all of these segments are destroyed before the boss' weak point is, too, the player will earn an even bigger point bonus. Each boss has different segments and appendages that can be destroyed before targeting their main weak point. The player can earn additional bonus points by defeating the bosses in a methodical manner. Killing additional sets of enemies in the same color increases the bonuses (up to 100,000 points), but killing an enemy of a different color would reset it. Destroying three enemies of the same exact color in a row would earn the player bonus points. The enemies come in red, yellow, and blue. The game's scoring system is based on the colors of the enemies. The levels are tightly and methodically paced with meticulously crafted scenarios that can be approached in different ways using the weapons. The weapons "level up" and become more powerful from extensive use and remain so for the rest of the game. It can also make the player's ship temporarily invincible, and the fragmentation of the swords can also cause damage to nearby enemies. When the gauge is completely filled up with energy from the pink bullets absorbed by the Radiant Sword, and the button combination for it is entered again, this results in the Hyper Sword, in which a pair of massive swords appear on both sides of the ship, and swing round before converging directly in front. The player's ship is also equipped with the Radiant Sword, an energy weapon which is activated by pressing and holding all three weapon buttons, and can be swung at enemies and absorb pink enemy bullets to build up a gauge on the top-left corner of the HUD. Anything caught within the circle would be targeted with homing lasers. Lock On Spread - Expands a circle of targeting markers from the ship.They would lock onto enemies and fire a stream of plasma to destroy them. Homing Plasma - Two tracking line markers swivel at acute angles in front of the ship. Fires a spreading shot from the rear of the craft and a single-bullet-wide stream from the front. Back Spread - A variation of the Vulcan.Spread - Fires explosive warheads from the sides of the ship at a 22.5 degree angle.Ĭombining two of the three primary weapons can result in one of three new weapons.Homing - Fires double energy blasts that home in on enemies.Vulcan - Fires a rapid-fire stream of bullets forward from the front end of the ship.The player is given a wide arsenal of weapons from the start of the game with three primary weapons Radiant Silvergun is a vertically-scrolling shoot-'em-up game.
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